Spitfire Sheep was released late last night for Android devices! Now that you’re, presumably, refreshed, go ahead and download it on the Google Play Store! We’ll be preparing an iOS build for the App Store this year.
A new teammate has joined the project as a composer. Give a warm welcome to Oliver O’Neill! We’re banding together to jazz up the game with some catchy music.
During MAGFest‘s Q&A panel for renowned game composer Manami Matsumae, I asked how I could ensure that players would like my game’s music. I haven’t even played an instrument since I was in elementary school, so I’m not at all knowledgeable in music theory or composition. Although my question was too general (I wish I had thought of something more specific), she confirmed and emphasized the overall importance of sound design for games. Afterward, Oliver approached me and expressed interest in lending his aural talents to my project.
As for the game itself, while it has been progressing more slowly than intended, I’m planning to start releasing some teasers in the near future. I’ve purposely been secretive to protect the project from being shown to the public before it’s ready, but I’m eager to stop harping on about delays and start drumming up interest.
In the past, I worked as a freelance game designer and QA tester. I enjoyed assisting my team and working toward the goal of releasing a digital experience for people to enjoy. However, a new phase of my life is beginning.
Here’s the official public reveal from yours truly: I’m starting my own game studio. Although I can’t reveal the name or logo yet, I’ll divulge more information when the time is right.
I will be managing the project and juggling other tasks, including design, art, animation, and marketing.
My company’s first project will be a mobile game for iOS and Android. The game will focus on providing an accessible, quirky, and compelling experience with gameplay inspired by classic arcade titles.
Stay tuned for more details.