My name is Arielle Shander, and I’m a designer with a focus on game design.
I’ve been playing games since the early ’90s, starting with an Apple Macintosh (most likely the Macintosh II) and educational games like Treasure Mountain! and Math Blaster. The Game Boy, Genesis/Mega Drive, Super Nintendo, and N64 further cemented my love for games.
Despite being exposed to video games as a young child, I didn’t think to pursue game development as a career path until I was 13 years old. I began pondering the creative process of designing interactive adventures, and I became inspired to contribute my own vision to the medium.
I studied game development at Montgomery College and The University of Baltimore, and I have worked in the game industry as a freelance designer at Red Aphid and as a game evaluator for Globaloria. I founded Flow Wing Studios in December 2017 and released a game called Spitfire Sheep. The game is currently available on Android and is being ported to iOS.
I began studying user experience design (also called UX design) via Springboard to improve and broaden my skills, and I am actively working toward earning my UX design certification.
Ultimately, my goal is to become an influential and historically significant designer. I aim to make this possible through writing, visual art, digital experiences, and anything else I’m capable of creating.