My name is Arielle Shander, and I’m a designer with a focus on game design.
I’ve been playing games since the early ’90s, starting with an Apple Macintosh and educational games like Treasure Mountain! and Math Blaster. The Game Boy, Sega Genesis/Mega Drive, Super Nintendo, and N64 further cemented my love for games. One of my favorite series is The Legend of Zelda because of its emphasis on exploration and solving puzzles.
Despite being exposed to video games as a young child, I didn’t think to pursue game development as a career path until I was 13 years old. I began pondering the creative process of designing interactive adventures, and I became inspired to contribute my own vision to the medium.
I studied game development at Montgomery College and The University of Baltimore. Recently, I took a user experience design course via Springboard to improve and broaden my skills, and I received my user experience certificate in December 2018.
I have worked in the game industry as a freelance designer at Red Aphid and as a game evaluator for Globaloria. I founded Flow Wing Studios in December 2017 and released a game called Spitfire Sheep, which is available on Android and iOS. My primary responsibilities were to design the gameplay elements, such as the theme and mechanics, and to lead the team by conducting meetings, maintaining communication between teammates, and approving assets.
I enjoy making abstract games with unique, unexpected rules, mechanics, and settings. For example, with Spitfire Sheep, I selected the arcade shoot-’em-up genre and created a goofy storm cloud character who could zap sheep with lightning and douse fires with rain. I like to surprise people!
What else will I design in the future? Stay tuned…